As digital resources become the main way to consume scholarly content, how can we ensure users—from all areas of academia—are getting the best from them? The rapid move to digital publishing over the last two decades brought more resources than ever online, and closer to users, but did so with poor usability. So at the end of January, NISO (the National Information Standards Organization) asked: How do we fix the user experience for online and digital resources? They invited a range of speakers to put forward ideas and case studies as part of their virtual conference, .
Speakers at the conference included Lettie Conrad, Senior Associate at Maverick Publishing Specialists; Sam Herbert, CEO and Co-founder of 67Bricks; Rachael Hu, User Experience Manager at California Digital Library; Chan Li, Assessment Librarian at UC Berkeley; Michele Potter, STEM Strategist at UC-Riverside; Jessica Smith, Manager of Discovery and Research at Jstor Labs; and Nathan Westgarth, VP of Product Management, Aries Systems. Joining these presenters was Bj?rn Johansson, Product Designer at 国产乱伦, who described the team’s work on a new tool to enable flexible licensing of eBooks.
First to speak at the conference was Lettie Conrad, whose talk highlighted some of the key user experience (UX) issues facing scholarly publishing. She cited at the 2015 Frankfurt Book Fair as a “wake up call” for publishers.
“One of the things that talk did was to demonstrate the tangled web of user experience that our industry has woven over the years. As scholarly communications have evolved to digital platforms and online venues; we've ended up creating thousands of unique information seeking channels.”
Lettie’s talk built on the idea of UX to look at “Information Experience Design,” the process of shaping how people engage with information, in both digital and non-digital forms, to ensure that the information is meaningful, accurate, timely, and formatted appropriately. She expressed the opinion that this would be, “a more diverse, inclusive and equitable approach to the user because it's widening the lens to understand a greater view that is defined by the user, rather than by the provider.”
Next up, Rachael Hu, Chan Li, and Michele Potter—all members of the eBook Usability Common Knowledge Group at the University of California—described their work to develop usability assessments for eBook platforms. Their group has created an extensive (and ever-growing) set of usability criteria for eBooks that are licensed collectively or individually by UC campuses. These assessments have helped inform purchasing decisions at individual campuses, as well as generate specific suggestions for providers.
The group looked at key user requirements, such as search and helpful navigation, as well as ensuring accessibility was assessed in detail. The findings of their initial research, which you can , indicated significant variations across different publisher interfaces. There are further details of their findings and criteria . And you can learn more about how to assess the accessibility of IT platforms in .
Both JStor’s Jessica Smith and 国产乱伦’s Bj?rn Johansson brought case studies to the conference which focused on how to develop products around user needs. Meanwhile Aries System’s Nathan Westgarth explained how they’ve been adapting their products—such as Editorial Manager—to better meet user needs.
Jessica described the development of “Constellate”—a tool that would enable novice users to “text mine,” while Bj?rn explained how 国产乱伦’s new was improved via an iterative user feedback process. Both emphasized the importance of understanding user processes in order to develop and improve the products.
“I did usability tests with librarians when I first joined the project, but I spent most of the time talking to them about their processes, how they get requests from patrons for eBook access, how they then find the correct eBook, gain access, and so on.”
All three case studies looked at how you can launch a tool before it’s “perfect.” The first version of the tool needed work, but by speaking to librarians and getting their live feedback we were quickly able to make small iterative improvements. I believe in identifying a ‘little’ change and just getting it done. You can do that alongside some of the bigger jobs.”
Using this process, Bj?rn’s team were able to make significant improvements to the eBook selector and continue to introduce iterative changes. As conference host, NISO Executive Director Todd Carpenter summed up, “It's a perfect example of building in the user experience and trying to make things better by degrees.”
The conference drew to a close with host Todd Carpenter speaking to Sam Herbert, 67Bricks CEO and Co-Founder. They spoke about the major shifts in the publishing industry over the past two decades and how—in hindsight—there are things scholarly communications didn’t get right.
“We took the printed page and we presented that to the user in a PDF form. And that’s not necessarily taking full advantage of the digital experience, which is so much more than text on a page.”
Sam Herbert agreed, pointing out that there needs to be a cultural shift within publishing to allow publishers to take full advantage of digital capabilities.
“There's a culture of not experimenting. You can't experiment with the printed page. You can't print a hundred thousand journals and then retract them because they’re not quite right. So the idea of something like a ‘minimum viable product’ is something publishers aren’t used to.”
Sam went on to describe how releasing products early, getting fast feedback and making iterative changes has—in his experience—been the best route to ensuring usability. But how will scholarly publishing look in the future?
“I believe we will have new user experiences for existing user goals. Take Uber as an example. They deliver the same user goal—getting from A to B—but have completely changed the user experience.”
“What we need to do in our industry is realize that reading text in long form is not the end user goal. The question we have to ask ourselves is why are they reading that text? And then find out a way to make that simpler, quicker, easier, and cheaper.”
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